The town looks empty: only the Prisoner is visible, but the Weird Alliance’s forces are lying around, ready to ambush the Good Guys looking for their comrade… So, here’s the setting for our test of the new sci-fi rules by Andrea Sfiligoi, which can be played with just a few figures or full squads.
Here’s the Weird Alliance forces: humans and zombies led by a gorilla.
On the other side, the Good Guys: elves…
…more elves, and human marines, led by a psyonic leader (psyonic, is that a word?)
And here’s the Prisoner, up in the building.
The Weird Alliance decide to focus against the elves group, using the Sniper
But the first victim is a Weird Alliance human!
On the right, a close combat between the Gorilla and some elves, while some of the Weird Alliance renegades are shooting to no avail (bad dice!)
The Gorilla, having no weapons but some Powergloves and an heavy armour, charged the sniper who miracolosuly survives (again, bad dice…)
The Good Guys are advancing slowly, and another renegade attacks the psyonic, but again to no avail (go to Lourdes, guys).
And when the Good Guys finally attack, the Weird Alliance Spy (who is moving stealthy, hoping not to be noticed) is immediately killed by the psyonic’s psy power, while the marines shoot down the zombie…
…and an elf drive his blade into the enemy’s heart.
The other elves, against any bet, manage to resist the Gorilla…
…who is hit, with no support!
Everyone jumps into the scrum and, after much resistance, two elves are killed.
But the marines and the psyonic show all of their value!
The Gorilla sooon finds himself alone, and must surrender. Victory to the Good Guys! Yee!